Actions or Modifiers start off each level with a base cost. That cost can either be increased or decreased by taking on Advantages or Disadvantages. If you so choose, you can apply any Advantage or Disadvantage to your Actions or Modifiers.
Advantages:
Description vs Cost Increase
*Applicable to Modifiers Only
Disadvantages:
Description vs Cost Decrease
Advantages:
Description vs Cost Increase
Each additional Element | +1 Level |
Retractable Claws, Wings, ect Weapons materialize to/from subspace | +1 Level |
Works at increased range | +1 Level/extra range # |
Others benefit from power | +3 Levels |
Area Effect | + 3 Levels |
Artificially Intelligent* | +3 Levels |
2x Damage | +2 Levels |
3x Damage | +4 Levels |
Extra Ability Bonus/Weapon Modifier | +5 Levels |
Disables if any damage occurs (knock out, paralyzed, ect) | +5 Levels |
Attack vs Enemy Ability (as opposed to vs defense) | +6 Levels |
Disadvantages:
Description vs Cost Decrease
Not Particularly Useful (Game Master discretion) | -1 Level |
One Target Only (may not split between targets) | -1 Level |
Automatically Causes Collateral Damage (as fire, machine gunes, ect) | -1 Level |
Takes Extra Time To Prepare | -1 Level |
No Bonus (only if power normally comes with a bonus) | -2 Levels |
Can't be improved by upgrading | -2 Levels |
Energon Cubes cannot be split between attack/defense | -2 Levels |
Power out of control without device | -2 Levels |
Counterattack only; may not initiate attack (applies to combot Actions) | -2 Levels |
Power Weaker away from Power Source | -2 Levels |